Here are five projects that best showcase who I am. DuoQ reflects my drive to learn new skills and collaborate on a large interdisciplinary team. Syndrome highlights my versatility, taking on multiple roles as programmer, designer, and project coordinator. The Prime Engine modifications demonstrate my technical ability to dive into a complex C++ codebase, figure things out, and build upon them. No Exit shows my ability to rapidly prototype in Unreal Engine, scope effectively under time constraints, and present work to industry professionals. Finally, my personal Pokémon GO community project shows why I want to enter the video game industry: creating experiences that bring people together.