Syndrome
Syndrome is a first-person horror game developed as part of my Master’s program in Computer Science (Game Development) at USC. I worked on a small team of three and served as the sole programmer, handling all core gameplay systems and technical implementation. The project was heavily inspired by P.T. and aimed to create a tense, immersive walking-simulator style experience.
My Role: Sole Programmer and Designer
Programmed all gameplay systems in Unity using C#, including first-person controls, flashlight mechanics, and trigger-based events.
Co-designed narrative flow and tense gameplay scenarios, scripting scares, pacing environmental events, and placing music cues.
Coordinated with a sound team from Berklee College of Music, integrating sound effects and music into Unity to elevate the atmosphere.
Conducted playtests to evaluate whether the game achieved the intended level of fear, iterating based on player reactions.
Wore multiple hats including gameplay programmer, designer, narrative contributor, and playtest coordinator.
Challenges and Takeaways
Created horror without the aid of monsters or advanced visual effects by relying on sound, music, and lighting as the primary tools for fear.
Learned how difficult it is to measure “scariness,” since designers cannot evaluate it themselves and must rely on player testing and observation.
Gained experience shipping a playable prototype that resonated strongly with players, who often found it scarier than expected.
Reflected on coding practices and identified areas where I could have built smarter, cleaner systems, which fueled my growth as a developer.
Personal Note
This project holds a special place for me. I have always loved horror games and films, and Syndrome was my first real opportunity to create one. After stepping away from software engineering for a time, this project reminded me why I pursued game development in the first place and helped revitalize my dream of working in the industry.
Syndrome - Full Walkthrough









